Monster Hunter Rise PC hands-on: First impressions on the PC version | Technobubble Gaming – Reno Gazette Journal

The Monster Hunter Rise PC demo is out on Oct. 13 so I’ve decided to give folks a sneak peek of the game’s master race edition, not just on widescreen but ultrawide. 
Because as any Great Sword user knows, size matters. And really strong shoulders. At least until you get Rage Tackle.
Anyway, after hundreds upon hundreds of hours on the Switch, I’d say that the difference between the console and PC versions hit me like a lance slap to the face. I mean, I primarily game on console so I’m not a PC elitist by any means but it really is noticeable. So I thought, hey, why not give everyone a taste of Monster Hunter Rise in its full ultrawide glory. 
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In fact, the embedded video below doesn’t even really do it justice, to be honest. Between YouTube compression and the fact that I had to cap the bitrate during editing means this isn’t as good as the real deal running at its full, unlimited glory. Yeah, unfortunately, my work laptop that has Premiere Pro isn’t as powerful as my personal gaming computer so editing with the native resolution and bitrate cranked up is just going to make it gag on a buttload of pixels.
Here’s a quick rundown of the visual and graphical options for Monster Hunter Rise on PC. Note that this is not the final copy of the game so things are subject to change from the demo. Settings are also based on a Viotek SUW49DA 1440p super ultrawide monitor.
So first off, just like World and Iceborne, the PC version of Rise does not have super ultrawide, so your max aspect ratio is 21:9. That’s a bummer for folks like me who game on a super ultrawide display on PC. That being said, playing the game on ultrawide is still quite nice and having that extra peripheral vision helps frame the monster more fully and reduces the number of surprises from your blind side. It also just feels pleasing overall as it’s closer to your natural field of vision.
You also have a lot of options for frame rate starting from 30 frames per second then going up to 60, 90, 120, 144, 165, 240 and even uncapped for members of the master race out there. As someone who prioritizes frame rate when I play on my PS4 Pro or my PS5, the high frame rates are one of my favorite parts of the PC version of Rise. It just looks so buttery smooth and it makes it just that extra bit easier to make out enemy attacks and pull off your counters with proper timing.
The PC version of Monster Hunter Rise represents a significant step up in terms of visual quality and fidelity as well as frame rates over the Nintendo Switch version. 
Visually, the character models for hunters, monsters and even your cat and Palamute look much more crisp and detailed. Everything looks tack sharp compared to the Switch and the visuals are much improved overall. Heck, I even caught myself stopping to check out the details on Flowferns and Herbs a couple of times instead of just quickly passing them by like I normally do.
Textures on the field are also richer, especially when playing on higher settings. The environment just looks better and you can make out more details on the ground, rocks and buildings.
As someone who has also checked out the PC version of World and Iceborne, I will say that Rise still doesn’t look quite as good as those games overall. World and Iceborne just have a fuller, vivid and more fleshed-out presentation, especially when it comes to the design of their maps or environments. This is understandable given the difference in specs between the base material, which is the Switch and other consoles such as the PS4. Honestly, I’m still surprised that Capcom made a Switch Monster Hunter game look this good.
Anyway, here’s hoping that they implement cross-saves and cross-play between the Switch and PC versions as I’ve logged on hundreds of hours on my Switch copy of Rise and would rather not have to go through all of that again especially given my backlog of games to review. That and most of the people I play with either don’t have a powerful-enough PC or just don’t play Monster Hunter on PC in general so if it becomes a choice between playing with them or having a more beautiful and visually kicked-up experience on the PC, I’d pick playing with my family members every single time. 
Visuals aren’t everything to me personally but I admit that I’ll probably be glancing over my shoulder at my ultrawide monitor from time to time if I end up exclusively playing Sunbreak on my Switch. The game just looks and moves that much better.
As always, if you have any thoughts or questions, please feel free to leave them in the comment section. Once again, this is Tabiasobi and thank you for watching. Now here are some more highlights of Monster Hunter Rise on the PC.
Jason Hidalgo covers business and technology for the Reno Gazette Journal, and also reviews the latest video games. Follow him on Twitter @jasonhidalgo. Like this content? Support local journalism with an RGJ digital subscription.

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